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Wrc 10 game
Wrc 10 game











  1. #Wrc 10 game full
  2. #Wrc 10 game Ps4
  3. #Wrc 10 game series

#Wrc 10 game Ps4

More than just a visual enhancement over its PS4 predecessors, WRC 10 features the best controls and physics in any of the franchise’s games. I just wasn’t expecting for the PS5 version of WRC 10 to be so good. They made their games work on the Switch, so I wasn’t doubting that they would be able to do so. This is the first time I’m playing a WRC game on a next-gen console (in this case, the PlayStation 5), and boy oh boy, did Kylotonn work hard in order to polish their hardy (but still a bit janky, let’s not deny that) racing games to a brand new standard.

#Wrc 10 game series

This about sums up my biggest recurring gripes with the series and even if we don't see these being applied to WRC 10, I feel like WRC 11 would benefit greatly from having these features and we'd see more people playing the game.It’s not as pretty as Dirt 5, but it’s getting there. Meanwhile, ambient occlusion has gotten no love. Now, this isn't a deal breaker, I prioritize gameplay over graphics any day, but they clearly talk about how graphics have changed and how they've been working on improving the visual fidelity of the game. The cars' undersides, wheels and vents just don't look quite right without AO. However, the lack of good ambient occlusion makes everything lack depth and feel detached from the scene. The car models and tracks are bursting with detail and high quality meshes. The cars always look a little too bright, especially the wheels where you can clearly see between the spokes. With each version of WRC, graphics have definitely improved but something always feels a bit off. The only thing needed is some input-level filtering, not changing physics, contrary to what many seem to believe.ĪCC's steering assist is clearly tuned for asphalt and touring cars, but making something that would work for rally shouldn't be out of reach for KT. If the game simulated the recentering forces, helped feeling out the biting point when countersteering, and avoided the user from turning too much, everyone would be happy.Īssetto Corsa Competizione has a steering assist that is extremely nice for gamepad, and I'd say this shows that a simulation game can still be playable without a wheel. Gamepads and keyboards obviously don't have FFB, that's why a steering assist is important.

wrc 10 game

Try playing WRC without force feedback, it's still very playable, but it's not as nice and it's hard to keep the car stable, especially on asphalt. This may shock you, but Force Feedback is an assist. And I'll say it again, this requires NO physics change, none at all. It shouldn't take too much effort or time either, from what I've seen.Ī steering filter that limits your maximum steering angle at higher speeds, helps the car not overdo a drift, and helps not overdoing countersteering maneuvers would allow everyone to have fun with this game without a wheel. This is not enough for a good experience, and doing something better requires no changes to physics whatsoever.

#Wrc 10 game full

The only thing it does is slow down the turn in a little bit so you can't reach full steering lock instantly. WRC 10 (and previous titles) has a very barebones steering filter for gamepad and keyboard. This isn't about my controller not working with WRC, it's how the gamepad inputs are filtered by the game. Everything else with the physics feels outstandingly good, genuinely. This is by far my biggest gripe with the game. No, I don't want dirt rally's extreme claw grip, where you can reverse entry some turns, I just want something that makes sense and I wish that such an important aspect to offroad driving got more attention put into it.

wrc 10 game

If you go on the test area, on asphalt or dirt, you can see how doing a controlled donut is extremely hard because the car just loses its claw grip at higher drifting angles, even allowing you to hit the rev limiter in last gear. Offroad or on-road this makes hairpins feel awkward and when you have those moments where you overshoot a turn and pull the handbrake to claw your way out of there the car just spins its wheels and nothing really happens.

wrc 10 game

The closer you go to 90 degrees of angle, the more the tires feel like they turn into stone. Hairpins, donuts, generally high-angle drifting moments still feel very strange. This is also very noticeable in V-Rally 4.

wrc 10 game

This has been getting better, but I remember when the best way to go around some of the hairpins in WRC 7 was to take a similar line to what you'd do on asphalt.













Wrc 10 game